Changes and Fixed Issues in Version 416.81
The following sections list the important changes and the most common issues resolved
in this version. This list is only a subset of the total number of changes made in this
driver version. The NVIDIA bug number is provided for reference.
Fixed Issues in this Release
[Windows Defender Application Guard][vGPU][Surround]: Edge Browser with
Application Guard cannot be opened when Surround is enabled. 
[Turing GPU]: Multi-monitor idle power draw is very high. 
[GeForce RTX 2080 Ti][G-Sync]: Blue-screen crash may occur when exiting games
when using a G-Sync monitor with a non-G-Sync monitor. 
[GeForce RTX 2080 Ti]: Stuttering occurs with HEVC video playback. 
[GeForce GTX 970]: When audio playback is paused, audio receiver switches from
multi-channel to stereo. Increased period from 5 seconds to 10 seconds. 
[GeForce GTX 1060]AV receiver switches to 2-channel stereo mode after 5 seconds of
audio idle. 
[SLI][NVIDIA TITAN X][NVENC]: Recording and streaming of NVENC applications
do not work. 
[DirectX 11 games]: Mouse cursor causes FPS to go out of sync with windowed GSync.
[ARK Survival]: Improved game stability. 
[Shadow of the Tomb Raider]: Improved game stability. 
[Witcher 3 Wild Hunt]: Flickering occurs during gameplay. 
[Monster Hunter World]: Corruption is seen when Volume Rendering is off. 
[Far Cry 5]: Flickering occurs during gameplay.